Meowsic Featured on 80 Level!
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NewsJun 10, 2026· 1 min read

Meowsic Featured on 80 Level!

Our Gameplay Programmer, Chukwuyenum Opone, was recently featured on 80 Level, where he breaks down how Meowsic’s jam‑prototype evolved into a scalable, data‑driven UE5 architecture.

We’re excited to share that Yenum Opone, our Gameplay Programmer at Scyte Studios, has been featured on 80 Level for his deep dive into building scalable, data‑driven gameplay architecture in Unreal Engine 5.

In the article, Yenum breaks down how he rebuilt Meowsic’s jam‑prototype systems into a modular, efficient architecture using World Subsystems, Data Assets, and a fully C++‑driven workflow, replacing the actor‑heavy Blueprint setup from the original GMTK 2025 version.

If you’re into Unreal Engine, C++, or want a behind‑the‑scenes look at how Meowsic evolved beyond its game jam roots, this feature is a great read.

👉 Read the full article on 80 Level:
https://80.lv/articles/building-scaleable-data-driven-gameplay-architecture-in-ue5-using-c

More technical insights coming soon as we continue developing Meowsic and Drone Defiance.